Super Mario Run isn't Mario's first outing on non-Nintendo hardware-that dubious honor belongs to best-forgotten oddities like Punch Ball Mario Bros., Hotel Mario for the Philips CD-i, and Mario Teaches Typing. That is still a promising sign for Nintendo's mobile gaming efforts going forward. The iOS audience is obviously much larger than any given game console's audience, and, as with Pokémon Go, that level of success probably won't be sustainable for very long. The best-selling console Mario game of all time is the original Super Mario Bros., which sold 40.28 million copies by virtue of being included with most new consoles. In Mario Run's case, a download isn't quite the same as a purchase, since the app is free to download but requires a one-time $10 purchase to unlock all of its content most mobile games are free to download and play but charge money for extra content, power-ups, or in-game currency. The app ranks number one in the "Top Free" charts in 140 countries and is in the top 10 in the "Top Grossing" category in 100 countries. According to a Japanese press release with quotes from both Nintendo's Shigeru Miyamoto and Apple's Phil Schiller, Nintendo says that the game has been downloaded more than 40 million times in its first four days. Super Mario Run's $10 asking price and the Internet connectivity requirement may have earned it some poor reviews in the iTunes Store, but they haven't kept the game from being successful. Further Reading Super Mario Run review: Keep on moving
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